I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. This lead to the last version of the original 1.5, R4. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. Seeing how some were not resolved, I decided to make some changes myself. After playing around with that for some time, I started reporting bugs and other issues. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.Ī bit of story time first about what am I even doing and how did I end up here.
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